Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Friday, December 2, 2011

Mind Scooting Over?

Ever wonder why there's a shortage of a given role in your group makeup? Ever wonder why you rolled a hybrid at character creation but never able to actually use your hybridiness?

Tuesday, November 15, 2011

Majority Rules

The conclusion to the series on the necessity for the Holy Trinity is forthcoming (WTB 4hr time block). Just a quick thought, open-letter question I had today...

Sunday, November 6, 2011

Inflation Extrapolation

These graphs might further facilitate one of the goals I outlined here.

A Pro at Cons

Every system has its fortes, and its pitfalls. Already I struggle with building a series of structured postings, and striking while the iron is hot. I choose the latter today.

Tuesday, November 1, 2011

Lamenting Features, Really

Another MMORPG trend of late appears to be tools that 'facilitate' the player's gaming experience. The question is, is more lost than gained?

Monday, October 31, 2011

Individual Challenge in Group Content

A long-time reader of Nils' blog, he just completed a series regarding what games are, and how the concept(s) apply to raiding.
Just prior to these, he wrote about Dynamic Challenges. This spurred some thinking of my own on how this could apply to group content. The original post was solo-oriented.

And another one bites...

... the bullet.