Ever wonder why there's a shortage of a given role in your group makeup? Ever wonder why you rolled a hybrid at character creation but never able to actually use your hybridiness?
Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts
Friday, December 2, 2011
Tuesday, November 15, 2011
Majority Rules
The conclusion to the series on the necessity for the Holy Trinity is forthcoming (WTB 4hr time block). Just a quick thought, open-letter question I had today...
Sunday, November 6, 2011
A Pro at Cons
Every system has its fortes, and its pitfalls. Already I struggle with building a series of structured postings, and striking while the iron is hot. I choose the latter today.
Tuesday, November 1, 2011
Lamenting Features, Really
Another MMORPG trend of late appears to be tools that 'facilitate' the player's gaming experience. The question is, is more lost than gained?
Monday, October 31, 2011
Individual Challenge in Group Content
A long-time reader of Nils' blog, he just completed a series regarding what games are, and how the concept(s) apply to raiding.
Just prior to these, he wrote about Dynamic Challenges. This spurred some thinking of my own on how this could apply to group content. The original post was solo-oriented.
Just prior to these, he wrote about Dynamic Challenges. This spurred some thinking of my own on how this could apply to group content. The original post was solo-oriented.
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