Showing posts with label Consumption and Contribution. Show all posts
Showing posts with label Consumption and Contribution. Show all posts

Thursday, December 22, 2011

No Reason Whatsoever

It's a 15min in-game hike to the ship taking you to the next continent. What a waste of your real-life time, isn't it? I wish we could just insta-port everywhere, don't you?

Tuesday, December 20, 2011

Inside Out

Gameplay that promotes interaction whereby consumers and contributors exist together allows interdependence. A wonderful thing this, as it is just one spontaneous reactionary step from involvement: the lifeline to online gaming.

Sunday, December 18, 2011

Drowning Origins

Building off of the last post, I thought it best to perhaps expound the concept into a mini-series of postings. There's a disease haunting MMORPG game design of late, and it's important to give the illness a name in order to best combat it.

Saturday, December 10, 2011

Back To The Basics

It's unfortunate to step back out of the flow of things and realize just how far across the line we've gone. What might have once been true has been cashed in for its connotation but its meaning is no longer valid. And starting any ball rolling down any slope...